Data extracted read-only from WorldOfRoguesTG:
Foxy_character_*.psb + PlayerBase.prefab (LimbSolver2D IK)
+ RFG/Animations/Characters/*.anim.
Drag the round target handles in the viewport to pose limbs like the Unity IK gizmos.
Drag the dashed candle in the viewport (set "viewport drag" to the flame dot to move the amber dot — where the night light burns inside the sprite). Center x/y are the sprite's middle in rig space — "Re-grip on the hand" snaps the finger ring back onto the paw. Bake rewrites off_hand_carry.json from the hold pose; Save lands it in rig.json, anims and both catalogs.
Town of Vulpguard map lives at the town.