Fox rig viewer

Data extracted read-only from WorldOfRoguesTG: Foxy_character_*.psb + PlayerBase.prefab (LimbSolver2D IK) + RFG/Animations/Characters/*.anim.

Animation

Display

IK

Drag the round target handles in the viewport to pose limbs like the Unity IK gizmos.

Off-hand

Hold pose (left arm °)

Idle sway

Drag the dashed candle in the viewport (set "viewport drag" to the flame dot to move the amber dot — where the night light burns inside the sprite). Center x/y are the sprite's middle in rig space — "Re-grip on the hand" snaps the finger ring back onto the paw. Bake rewrites off_hand_carry.json from the hold pose; Save lands it in rig.json, anims and both catalogs.

Clips in data

    Here

    Town of Vulpguard map lives at the town.